Battlefront 2 ai mod

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Note that it makes them fire sooner and more accurately, but unfortunately doesn't cure their other silly quirks. Just tested it, it works, SetAIDifficulty(10,10) is actually a decent difficulty level imo. I've created quite a few mod maps in which I've tweaked the difficulty settings. Where 100 is pretty close but 1000 is getting out there a fair distance - or try a bigger number than that if you want. Either that or maybe 3,6,2 (if 0=easy, 1=medium, and 2=hard)Īlso for snipers, to improve their range, try AISnipeSuitabilityDist(1000) SetAIDifficulty(3,6,hard) <-I think this would be correct. So you can limit it to only go into effect on hard difficulty, for example: The function can actually take 3 values, I just found the 'instructions': The values are for each team, 1 is 1 better than normal, 10 is 10 better.

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actually a lot of people don't like having the AI shoot you in the head the millisecond you become visible to them though.Īnyway, I think you should maybe be able to enter the SetAIDifficulty command in the 1.3 patch's fake console if you have that installed (there's an option for typing in code commands to execute), though you'd have to do it for each mission you play.

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SetAIDifficulty(10,10) does wonders in a mod map script.